The ten factions / FND

Foundries

· 0 builds in this style

The guilds keeping the whole mechanical world alive.

The entry

They cast, forge, machine, weld, and teach, and in back rooms they chase the two lost arts, the Deepline and the treatment. The treatment was made once by people in a dying world, so it can be found again, and no guild has stopped looking.

Livery & marks

Works black and oiled steel, brass guild marks, and a riveted rebuild plate on everything they restore.

On the road

Bench and field reference · FND

Paint & palette
Works black and deep gray above, oiled steel below, with soot as a finish coat. Guild marks in brass paint, and a riveted brass rebuild plate on everything they restore. Chalk marks everywhere, because chalk is how the Belt thinks.
Field cue
Brick factories, steam cranes, machine shops, soot, brass plates, and clean floors where precision matters.
Common posture
Businesslike. Work is the language, and they respect anyone who respects the shop floor.
Best contact
Enter by the office door, not the rail gate. Touch nothing in motion. Bring broken things. They enjoy a puzzle.
Registry mark
A crossed hammer and caliper.
Home ground
Works: brick mills with rail spurs, row housing under the stacks, a guild hall with the hammer and caliper over the door. The pattern shop hangs wooden casting patterns like art, and off it sits the locked long bench where the treatment is chased by lamplight.

Reference only

Factions are part of the Longlight world's story — there is nothing to join and nothing to sign up for. Borrow their colors, marks, and attitudes for a build if they inspire you, or ignore them entirely.

Builds in this style

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