The ten factions / KPR

Keepers

· 0 builds in this style

The people who would not let the world forget.

The entry

Born in the Silent Years as those who refused to lose what was known, they became librarians, printers, and teachers, and their work, more than any other, assembled the Registry itself.

Livery & marks

Crossroads houses that are part library, part print shop, part inn. Quiet authority, and the belief that forgetting is how the world broke.

On the road

Bench and field reference · KPR

Paint & palette
No livery at all. A dark coat, clean hands, and the ledger wrapped in black oilcloth are the whole uniform, and the town would consider anything more to be showing off.
Field cue
A worn coat, clean hands, a ring of keys that opens less than it used to, and a ledger wrapped in oilcloth.
Common posture
Quiet authority. A Keeper cannot force you to leave, but every door in town follows their lead.
Best contact
Ask for the ledger. Sign it honestly.
Registry mark
A closed ledger, drawn as a tall rectangle with one line down the center.
Home ground
Archive house at a crossroads: part library, part print shop, part inn, and the press smell reaches the road before the door does. In town, the ledger house holds a counter, a key board, survey plates hung like photos, a warm kettle, and the Registry copy chained to the desk.

Reference only

Factions are part of the Longlight world's story — there is nothing to join and nothing to sign up for. Borrow their colors, marks, and attitudes for a build if they inspire you, or ignore them entirely.

Builds in this style

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